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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

The Indigo Tribe Reviews @DCComics Red Lanterns #26


Here is today's Guest Review by LiquidCross from The Indigo Tribe for DC Comics' Red Lanterns #26. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.


Red Lanterns #26 - Red. Dead.


A RED WILL BE DEAD! It’s Guy Gardner and five Red Lanterns on their first mission in Sector 2814—a planetary army a billion strong, led by the evil fascist dictator Field Marshal Gensui. How can they all possibly survive? In fact, not all of them do!


Preview



They Came as Liberators... How's That Working Out?


The Red Lanterns are easily pacified when Gensui uses a ray on them that scrambles their thoughts. The warlord also turns the Dyson sphere surrounding his world into a literal Death Star, which he uses to try to take out Zilius Zox on Barg’s old ship. As the Lanterns are about to be executed, Ratchet manages to break through the pacification field, saving the other Red Lanterns from the firing squad. They make short work of their enemies, and Bleez brutally murders Gensui. Ratchet unfortunately succumbs to his wounds. Meanwhile, after killing a massive new Red Lantern, Atrocitus finally gets a red ring of his own again.

Not a bad story, as it nicely wrapped up the last issue. Sure, there’s the backstory of Atrocitus keeping the hooks intact, but for the most part, we’re getting shorter stories rather than events now, which is always welcome. Gensui researching his foes well in advance was very cool, though not flawless; I liked how Barg pointed this out to him. Even the most studied minds sometimes need even the most simple methods laid out on the carpet. Ratchet’s death was a shame, but it still fit the context. What really made it work was that he explained that he was going to lose his red ring soon anyway, as he just wasn’t filled with the rage that originally brought him into the Red Lantern Corps.

Read the rest of LiquidCross' Review on The Indigo Tribe

Images Unplugged Rating


Cover & Solicit - 3/5
Art, Colors & Inking - 3/5
Layout & Flow - 4/5
Story - 4/5
Verdict - 3.6 (7/10) - 
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LiquidCross is a blogger at http://indigotribe.wordpress.com/. The use of these reviews has been authorized by the original author
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