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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

@JohnMcCubbin3 Review: @DCComics Green Arrow #18

Green Arrow #18 Cover

Here are today's "Guest Review" by John McCubbin from Imagination Centre. Included is DC's; Green Arrow #18. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.



Green Arrow #18 - The Kill Machine, Part 2


Oliver Queen has lost everything: His company, his money, his friends and most of his arrows. It’s all because of one man: Komodo, who has come to tear Ollie’s life to shreds!


From the ashes, Ollie must uncover the secrets of his father’s past — secrets of the island and Ollie’s own uncanny ability with the bow.


Preview



Who is Komodo


Although I'm not the biggest Green Arrow fan, I have been a fan, and have enjoyed reading him over the years, but from what I've read of this series it's been very poor. Luckily Jeff Lemire took over as writer last issue, and has changed it into a brilliant series, and it's looking to be one of the best Green Arrow stories in the last few years.

Plot

With the death of his friends last issue Green Arrow (Oliver "Ollie" Queen) finds help in a former employee named Henry Fyff. Also the identity of Komodo is revealed, and Magus gives Ollie a warning.

Review

This was yet another brilliant issue, and it looks like Jeff Lemire has this series heading in the right direction. I haven't read a great deal of Lemire's work, but I have read a couple of Animal Man issues, and plan on reading Constantine when it's out, but he appears to be one of the better writers in DC the now, and the praise he has gotten from others is deserved. This issue wasn't quite as good as the last issue, but not far behind, and you don't expect these types of issues to be as good as this. When I say these types of issues I mean issues that spend most of the time explaining the background story. Don't get me wrong, I love when a story delves into the background, and overall it makes a story much better in the long run, but having that takes away from the overall excitement in that issue. I have however loved how Lemire's handled the story so far, and I've loved how he's given us the surprises in pieces, leaving some suspense, and mystery to the story.

Andrea Sorrentino once again produced some amazing art on this issue, and I'm happy that he's working on this series. His artwork is simply phenomenal, and he really has a great dynamic style. Sorrentino's art is also brilliant in other ways, as even the finer details are great. I was however slightly upset that he wasn't doing his own colors in the interiors. I understand that it would add onto the time to draw the issue, but his colors in the last issue were excellent, and I always feel that when an artist colors his own art that it looks overall much nicer. The colorist on this issue, Marcelo Maiolo did do a great job, and his colors were also brilliant, but it wasn't quite as Sorrentino's, and it was noticeable (if only slightly) that Sorrentino didn't do the colors. I do however think that the color has really helped the art, as although Sorrentino art is already dramatic, the colors add to that, and I love that the monochrome flashback colors make the flashbacks stand out.

Read the rest of John McCubin's Review on Comic Vine

My Rating


Cover & Solicit - 4/5
Art, Colors & Inking - 4/5
Layout & Flow - 5/5
Story - 5/5
Verdict - 4.6


Purchase Green Arrow #18
John McCubbin is a blogger at http://imaginationcentre.blogspot.co.uk/ and a comic book reviewer at Comic Vine. The use of this review has been authorized by the original author.

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