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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

X-Men: Legacy #1 - Prodigal Review

X-Men Legacy #1 Review


Cover - 4/5

- Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue?

Art - 4/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 3/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 3/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 4/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?



Verdict - 3.7

- While there is nothing special about the covers, who can say no to a Skottie Young cover. While the art didn't impress me it wasn't bad, I did however have issues with some of the coloring and inking, and for whatever reason they used some strange lettering while in Legion's head. This brings me to my next point, they jump right in feet first and you have no idea where you are. It actually doesn't become clear what is happening at the start of the issue until almost 75% thru it. The first issue to me was kinda confusing throughout, first we have Legion in the Himalayas and just the explanation that his father Professor X put him there because he had to deal with something (Avengers vs. X-Men). The odd thing is the last time I recall seeing Legion was after Second Coming. My only assumption is Charles was afraid Phoenix Force would try to take Legion as a host. The story bounces back and forth between Legion learning to control himself and his mindscape. At first this is very confusing and you have no idea what's going on, but like I mentioned you eventually find out. I assume this issue is taking place around the time of Avengers Vs. X-Men #11 - Round 11 because when Legion senses Charles die he loses control. While not a fan yet, I'm sure this will become a good book. It just takes time to get used to a writer sometimes, and it's a completely new and different take on an X-book.

X-Men Legacy - Volume 1: Prodigal Trade (Marvel Now)

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