Featured Post

Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Image
Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Wonder Woman #14 - Just Deserts Review

Wonder Woman #14 Review


Wonder Woman’s twisted “family” grows larger than she could have imagined.

On the trail of the god who betrayed her, Diana crosses the path of the deadly SIRACCA!

Cover/Solicit - 4/5

- Would I pick-up the comic based on the solicit/cover alone? Are the alternate covers appealing? Does the solicit/cover portray what happens in the issue?

Art - 3/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 3/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 4/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 3/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?



Verdict - 3.3

- I've always been interested in different Mythologies, Greek, Roman, Norse, etc so I'm trying to read Wonder Woman along with Thor and Journey, but for some reason I can't always follow what's going on. I said I was interested, not that I have read the Myths. With this issue the cover and the art of the book are OK, but not something I really like. The inking in this issue seemed a little chunky to me and that could be the reason I'm not as much a fan of the art. It also appeared at times like two different artists were drawing the book due to either the artist or the inking. The overall flow of the book was easy to follow, but the story seemed a little confusing at first. We open with the First Born in Antarctica discussing how he has been digging out for thousands of years. We get told the origin story by a member of the research team and how Zeus had him sent to be killed, but was saved because the witches saw a vision of him as the ruler of the Gods. We find Wonder Woman on a quest to find her exiled siblings so she can find the baby Hermes stole. The problem I find with the story-line so far is we have 2 different things happening, Ares ruling and fearing that one of Zeus's kids will take the throne, and Diana trying to find Zeus's latest child. Because of the revelation about the First Born, this new child seems like a mute point, and makes the first 13 issues about him meaningless. I'm going to hold on for awhile to see where this is going, maybe it will all tie together in the end.

Purchase Wonder Woman #14 on Amazon


Comments

Popular posts from this blog

Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Dog Park New Tricks by Birdwood Games Coming Soon to Kickstarter

District Noir by Pandasaurus Games Coming Soon