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Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

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Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

Ultimate Comics X-Men #18.1 - Point One Review

Ultimate Comics X-Men #18.1 Review


Meet MACH TWO, former Morlock tunnel refugee turned mutant resistance fighter!

Will she side with Kitty Pryde or become a dangerous new enemy?

A brave new world for the nation's surviving mutants starts here!

Cover/Solicit - 4/5

- Would I pick-up the comic based on the solicit/cover alone? Are the alternate covers appealing? Does the solicit/cover portray what happens in the issue?

Art - 3/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 3/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 4/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 4/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?

Verdict - 3.7

- This is another one of those times that I say it's sad when the cover art is better than the interiors and it's a bad thing. I don't mind the occasional guest or variant cover that shows awesome art while the interior is just as good, but this just isn't the case here. I'm not sure if it was the artists style or the coloring and inking but this issue suffered in the art department. I'd put it on par with New Avengers #33 - War Drumm. There are scenes where the noses are drawn so small you can hardly see them, and a panel of Kitty Pryde's face that reminds me of The Scream by van Gogh. Otherwise the story is a good jumping on point for those who have not read the Ultimate X-Men. Kitty is being interrogated by the government and explains the events after freeing the mutants from Stryker's Nimrods and the concentration camps. We learn that some mutants are not happy with the war being over, they don't want a cure and they don't want to be relocated to the Utopia Reservation. We also see the return of Nomi Blume who now goes by the codename Mach Two. It seems she is upset that Kitty abandoned her and her mutant powers have evolved. I can't wait to read the next couple issues, as it should be interesting as these two face off.

Purchase Ultimate Comics X-Men #18.1 on Amazon

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