Featured Post

Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Image
Wise Wizard Games announced the launch of Wacky Wizard Games, a new brand imprint focused on family-friendly, lightweight games. Three games are planned for release in 2024 as part of this new brand imprint: Star Realms Academy, Caution Signs, and Pack the Essentials. If you are interested and attending PAX Unplugged they will have prototypes of Caution Signs and Pack the Essentials. "We are super excited to be adding this new family friendly product line to our catalog. We wanted to maintain the focus of Wise Wizard Games on strategy card and dice games with geeky themes, and have created Wacky Wizard Games as an umbrella for lightweight games with a more whimsical, cute vibe," shared Debbie Moynihan, COO of Wise Wizard Games. Star Realms Academy Forge your own star realms, overloaded with cuteness! A kid friendly but still fun for grown-ups version of the popular Star Realms deckbuilding game for 2 players. A little less math, no reading necessary, but still tons of fun! 

The Amazing Spider-Man #697 - Danger Zone, Part Three: War of the Goblins Review

Amazing Spider-Man #697 Review


Cover - 5/5

- Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue?

Art - 4/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Color/Ink - 5/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening?

Layout - 5/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 5/5

- Weighted Triple. How well did the issue further develop the current story arc? How well did the issue further develop the characters?



Verdict - 4.9

- What I think: You get a very interesting cover with this issue, Spider-Man appears to be throwing shiney Pumpkin Bombs and you get the reflection of Hobgoblin (Kingsley) and Hobgoblin (Macendale). The only problem I have had with this run is the art style. Even though it has grown on me and actually can look pretty good with the Hobgoblins, it's just not for me. Overall I enjoyed the issue. It closes the Danger Zone between Spidey, Kingpin, and the two Hobgoblins. During the entire issue your almost certain that Max Modell is going to discover that Peter is Spider-Man. Luckily Pete is quick on his feet and finds ways to convince Max that he has stood in for Spidey before (The Amazing Spider-Man #12 - Unmasked by Dr. Octopus!). We eventually see Spider-Man outwit the Hobgoblins and due to their failure to aquire Norman Osborn's Goblin stash, Kingpin in rage destroys the master Spider-sense jammer he had created. You get to also see a cameo by Harry Osborn and his son, as well Norman seems to have come out of his coma.

Comments

Popular posts from this blog

Wacky Wizard Games Imprint and Three New Games Announced by @wwizardgames

Dog Park New Tricks by Birdwood Games Coming Soon to Kickstarter